CAIX Development

Name:
Location: Gawler Belt, SA, Australia

South Australian, involved in many subcultures, don't have enough free time and I drink way too much coke

Saturday, December 01, 2007

Website BETA announcement

caixbeta.jonathanmcunningham.com

Yeah, now go and party.

Remember B-E-T-A! Many things don't work..... Actualy, it's more of an ALPHA!

Friday, November 23, 2007

UPDATES: 2007-11-24


Mainly in content adding time, but now we have Groovy Sidebar and it is Working!

Looking pretty slick eh?

----

A side note, the IX-Structures area is having a little redesign. The flawed "SIZE" rules that never ended up making it into CAIX have been removed. Either this will be released as a mod later on or shifted over to the CAten branch (Which is still a sticky note, as is Calleven"!)

Wednesday, July 18, 2007

UPDATES: 2007-07-18

Long times of silence.

Work Work Work Work Work.

Oh, and I've been thinking too far ahead for CAten. Which will not happen for a long long time. CAIX is now in redirect focus.

Since I last left you, I've completley revamped and rebalanced all the internal systems. Woo! But outa webspace so please be patients. The site is now slick and fast in all important browsers and just needs content.

that will be added at work.

I'm hoping to get it all done and release a working final, unlike ca8.

As for the Modules.....

GALATICS: On semi-permanent hold. Due to the changes, the team working on it has moved on for the moment. Plus there is another thing-o mentioned after this CAIX topics.

ALCHEMY: Some Oblivion players got angsty that the system was too simmilar to the one in that game. Actually it's more like the one in M&M: Blood & Honour. After a bunch of abuse, the guy doing it called it quits.

thankyou you awful fanboys, happy now?

SLIMES: Expansion pack ONE, chroma and ore meta style. From acid blobs that eat you skin to cuddly wuddly little pets. Ooze rules, but can be sticky. Brush your teath.

MOUNTS: Expansion pack TWO, A wide variety of new characters that relate to the mount ability/attribute. Seeing as though there was really only the Frontier Beasts in the main release, we decided to give you a package. We have horsies!

And that is a wraps for now.

Sorry for the delay, I know I said this was to be done a year ago. But I was young and unemployed :)

----

SIDE Project.

Ideas for the ORI online data project continue. All the things you love from the ORI realm in the CA series made into one awsome database if information and multiplied to a huge extent.

I'm talking about the type of grass that grows on the isle of "Drian National" here. The little grubs that the 'teh khurtis' of Farrrn feed on. The social dynamics of Telfon and it's sister capital cities.

I have layout. Colour design is at 0%. content has a test page to see if it works. It does! Need to find a good way of enabeling search though.

Monday, February 12, 2007

UPDATES: 2007-02-13

So, It's a whole new year and nothing has been said since october.

Sorry!

Put it down to a busy Q4 at work, and general lack of motivation for anything else.

----

Some behind the scenes changes have been done, TK-TP has now got it's own formula working,
more powerful 'magic spells' (urgh) with great spreads of area effects now cost A LOT. While the weak single square TK cost hardly anything.

Since we have plans to really open this thing up, we will also provide details on the list of TK each Ori character has access to from it's storyline. This does not have to be used in the actual base game, but will allow variation rules to be made.

----


A few small changes to the web code, and a lot more pages have been done. It's really down to the rules and cards pages now.

I'm also continualy redesigning the MAPS. I'll proberly never be happy with them.

----

While IX-Gallatics an IX-Alchemy are on a temp hold. We have been working on the first add on pack.

Working Title: Slimes QWFT

Will obviously be changed in the end.


The pack will contain both a selection of those creepy yet cute gooey blobs we all know and love. Most of these will come from our more 'generic' setting EMP, but we'll be sure to add those that count from Ori, Nort and 2ndR as well.

While this information is just for one to play with, the big fun will come from IX-Chroma. An implementation of the Chroma system from EMP.

For those not in the know, Chroma, like it's name suggests is magic based of colour effects and was the spiritual power avaliable to the Tribesmen, the Spirits themselves and the Great Ships.

Base (low,high)
Red (Pink,Maroon)
Vermillion (anti Green)
Orange(Peach,Tenné)
Marigold (anti Blue)
Yellow(Beige,Olive)
Chartreuse (anti Violet)
Green(Celadon,Myrtle)
Cyan (anti Red)
Blue(Azure,Ultramarine)
Indigo (anti Orange)
Violet(Lilac,Purple)
Magenta (anti Yellow)

Is our basic setup for the moment. Those in Bold are Anti effects, and can be used to counter act other colours. To even gain access to these, the player needs to have the ones above and below it.

For instance, to cast Vermillion spells, you would need to have Red and Orange.


Chroma also uses a mana-less system. Instead, each group of spells is set into ranks on their colour, with each character able to use upto a certian value in each.

Example:

(note names not final!)

RED: Scorching, Fire Bolt, Fire Blast, Fire Beam, Fire Ball, Fire Storm, Inferno
GREEN: Waking Gas, Sleeping Gas, Toxic Gas, Corrosion, Lung Rot

if Tribal-Warrior-51A has Red[4] Green[2]


Then he can cast: Scorching, Fire Bolt, Fire Blast, Fire Beam, Waking Gas, Sleeping Gas.

He will not be able to cast anything higher, unless granted the ability to do so. Campaign stuffs, or if you GM the game.


We are still looking on the ways to limit uses, while keeping it different from the Tk system. At the moment, we are thinking a recharge system, based on character and Rank Value.

eg:

Tribal-Warrior-51A -Red[4] Green[2]- -Recharge:2+v-

If Tribal-Warrior-51A now casts Fire Blast, he will have to wait 5 moves before He can do so again.

Tribal-Warrior-51A -Red[4] Green[2]- -Recharge:v-1-

If Tribal-Warrior-51A now casts Fire Blast, he will have to wait 2 moves before He can do so again.

-

A new progress report wil be made when we get it sorted and have the list up.

AS of yet, there are NO plans for any system to come from Nort or 2ndR. Since they do not have this type of thing in them.
Nort may have Planetary/Avatar powers/spells, but these are highly restrictive, and 2nd'R's warping of reality and form does not cross well over to a fast paced card game. Nonetheless, we'll post something to show how it works if anybody wants to use it.

----

Which reminds me.

That Ori databank project is on a little bit of Hold. I'm learning PHP/MySQL at long last and want to use it for my first database driven project.
Getting the basic templates in place will also allow it to easily be converted to the other worlds.

Nifty.

----

Sorry for all the scarrpy notes here.

Wednesday, October 11, 2006

UPDATES: 2006-10-11

!!!ISO DATES!!!

Yeah, i've gotten fussy on this issue...

----
We have been tweeking again
----

Opera (v9) rendering issues are now fixed, though it does take an annoying second or two longer to load up everything. Oh well...

File sorting / structure improved, redundent images removed.

CSS colour now properly seperated from layout, we can now have colour coded areas like all previous versions (long overdue!)

Table-Resizing improved, text no-longer overlaps on large scaled tables.

----

The big one: Accessability issues.

I think we have done reasonably well, we still need to implement Keyboard Shortcuts, but the site will now scale well for those who, while not requiring a screen reader, do need big text.

If there are any vision impared folks out there, any suggestion is appriciated!

----

A little unhappy with the BattleMaps designs, we are going to try again and put hem closer to our newer layout scheme.

----

No changes to CAIX data, and we should start to create the pages soon!

----

preview

and yes, still in development

Saturday, September 16, 2006

UPDATES: 17 09 2006

After much prompting, we have decided to use

Slashing, Piercing, Bludgeoning (Prompting from: All the d20 folks, :P)

Instead of the former

Slice, Pierce, Force.


While I still don't agree that "Bludgeoning" is a proper term for what is happening, it saves having to explain FORCE over and over. Also, this change will avoid confusion with ca8's SLICE attack.

----

In case you have not yet guessed: The initial batch of weapons have now been added. 75 Different selections are now avaliable. We are lacking in the Projectiles area, Guns and such, so expect one of the early Addon packs to address this.

----

Tech is now split into 4 levels. This allows a wider range of requirements because, well, why should the generic technician be able to decipher and use Ancient Alien Artifacts ?!?

Other Abilities will also be split where appropiate and corrosponding characters changed.

----

Some new Ablities from the Weapon Change Overs are

CLIMB - Same as CLIMBER for Characters. Name for both to replace

KNOCKOUT - If enemy has 0 fatigue score, or you can attack on stealth, knocks them unconcious until you hit them again. Only works once per enemy.

X2 vs STRUCTURES - Weapon designed to attack structures, double attack when so.

REPEL - Knocks back 1 square, can potentially knock over edges

INSTALL - Weapon can be attached to Vehiacles and Structures

ETS ATACK - Can Aim above, into space. Used for planetary campaigns

LINE ATTACK - D0-RxL attack

----

No major changes to website from now on, we have a nice scaling layout. Accessability on graphics will need a little work, but, you can't have everything.

Where possible, i'll link to a larger version.

----

Signing off.

Saturday, September 09, 2006

UPDATES: 09 09 2006

Work continues on the main site.

Last minute changes are being made to ZATUS scores.

The Level system will be applied to all capable Attribs, since its nice and expandable.

IX-ALCHEMY and IX-GALATICS are comming along nicely, and will be released as additional modules after the initial CAIX release.

EMP campaign is more fleshed out, community member Ois is handeling the GIS story-arc,

Preview of site redesign below! We are now better on accessability levels!
The site will now scale and expand depending on your text size, and most icon-buttons are ow a much better TEXT. Well, it might be a little less graphical, but, if you like or require large fonts you can now view it better :D


Warning! site image is from a beta build! spelling is as bad