UPDATES: 23 06 2006
CAO: This project is not dead!
Work has been concentrated on various designs for the Online site

There, a slight Preview for those not working on it. Still has some pixel flaws with images, but
its looking much nicer than what is was last month.
Not many changes with CAIX though, a few things had a little rebalancing.
I plan to scrap some areas of Terrain and apply ATTRIBUTES to them instead.
For example, attacking Metallic Terrain shoul have a d(0)r(1-4) spread at point of impact at a reduced AT score.
Attacking Botanical life or Flamable liquids should create fire that will spread d(0)r(1) every few rounds, anything caught in this would suffer AT-FIRE damage as well.
Its part of the whole tactics idea we wanted to expand upon during the end of the CA8 era.
-
WEAPONS still need a lot done to them :\ ANd many more need to be added.
-
I'm still undecided on how to add in Size and Space, i'm thinking this is too much for IX and should be pushed into the next project. Still, those wanting a more detailed and real experience (No Celestrial gods fighting in narrow corridoors :P) can apply house rules.
Simmilar thinking for Builds
The problem is ARMOR, since i've never liked the magical 1-size-fits-all type of armor in other games. It does make things easier though.
So, I may add it into the details, but not put it in for the Main Game Rules, instead it could be used for the Alternative Rule Sets.
-
Who's up for some CA-1.0 play ?!?
One Rule set that will be revised is the quick-match from CA-1.0
For those that forget.
Each card had 3 values (AT, DF and SP) of roughly the same.
Each player picks up a card from a face-down deck and places it face-down in front of them
They then state which of the three values on their card they will use.
Higher value wins
Player with most wins out of the deck wins the game (duh!)
.....my we've gone far since 1999.
'Sept now we have more values and variety!
Look for CAIX-Quick Match when the game gets its final release sometime in the future :P
Work has been concentrated on various designs for the Online site

There, a slight Preview for those not working on it. Still has some pixel flaws with images, but
its looking much nicer than what is was last month.
Not many changes with CAIX though, a few things had a little rebalancing.
I plan to scrap some areas of Terrain and apply ATTRIBUTES to them instead.
For example, attacking Metallic Terrain shoul have a d(0)r(1-4) spread at point of impact at a reduced AT score.
Attacking Botanical life or Flamable liquids should create fire that will spread d(0)r(1) every few rounds, anything caught in this would suffer AT-FIRE damage as well.
Its part of the whole tactics idea we wanted to expand upon during the end of the CA8 era.
-
WEAPONS still need a lot done to them :\ ANd many more need to be added.
-
I'm still undecided on how to add in Size and Space, i'm thinking this is too much for IX and should be pushed into the next project. Still, those wanting a more detailed and real experience (No Celestrial gods fighting in narrow corridoors :P) can apply house rules.
Simmilar thinking for Builds
The problem is ARMOR, since i've never liked the magical 1-size-fits-all type of armor in other games. It does make things easier though.
So, I may add it into the details, but not put it in for the Main Game Rules, instead it could be used for the Alternative Rule Sets.
-
Who's up for some CA-1.0 play ?!?
One Rule set that will be revised is the quick-match from CA-1.0
For those that forget.
Each card had 3 values (AT, DF and SP) of roughly the same.
Each player picks up a card from a face-down deck and places it face-down in front of them
They then state which of the three values on their card they will use.
Higher value wins
Player with most wins out of the deck wins the game (duh!)
.....my we've gone far since 1999.
'Sept now we have more values and variety!
Look for CAIX-Quick Match when the game gets its final release sometime in the future :P
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