UPDATES: 10 02 2006
Okay folks, calculating ATK (now called damage to avoid confusion with both AT and TK :P) is now a lot easier.
As was the origional intention with CA, it should be playable with quick maths and not require anything too complicated. Now, instead of calculating AT*2 as base and adding modifiers on top of it (eg a 2x modifier gives AT*4) the AT scores have been reset and modifiers now work more logicaly :)
A Base AT is just the AT score itself, however if you look at it as AT*1, you can then add modifiers in a better way by ADDING the modifiers togeather. AT*(ModifierSum)
Base AT = AT*1
Base AT and enemy critical = AT*(1+2) :. AT*3
Base AT and enemy vulnerability = AT*(1+1) :. AT*2
Base AT and enemy resistance = AT*(1-0.5) :. AT*0.5
If you attack has a 2x against your opponent = AT*2
If you have a 2x attack and an enemy critical = AT*(2+2) :. AT*4
If you have a 2x attack and an enemy vulneability = AT*(2+1) :. AT*3
If you have a 2x attack and an enemy resistance = AT*(2-0.5) :. AT*1.5
The most you can get from this would be AT*5, this comes from the 3x modifier with enemy critical. Check out the 'Attacks and Actions' DEV sheet to find the first multiplier (0.5x upto 3.0x)
The only downside is that the main human characters Zatus scores are now 20.10.10 as opposed to the nicer looking 10.10.10. However as they were only doing 1HP of damage.... Yeah, they needed the boost and this needed fixing.
-
The other change is that Structures now have a seperate DF rating. We'll be looking into seperating other things as well so they more closley fit the Attributes and Abilities found in Characters.
-
A few minor things have been updated, mainly layout order and a few zatus tweeks to get things balanced.
INFILTRATE is now set as an ability, should be good for the Griiomreaoi campaign, where it attacks the Gweniver and the Invasion of the Terikesh base by Ragel's Ghost units :P
Can't recall if I mentioned, but we now have all 175 characters required for the final release. no more will be added unless they can replace an existing one with VERY GOOD REASONING.
----
http://www.xspacecowboyx.com/lurios/CAIX/data/IX cards.htm
for the new DEV sheets
As was the origional intention with CA, it should be playable with quick maths and not require anything too complicated. Now, instead of calculating AT*2 as base and adding modifiers on top of it (eg a 2x modifier gives AT*4) the AT scores have been reset and modifiers now work more logicaly :)
A Base AT is just the AT score itself, however if you look at it as AT*1, you can then add modifiers in a better way by ADDING the modifiers togeather. AT*(ModifierSum)
Base AT = AT*1
Base AT and enemy critical = AT*(1+2) :. AT*3
Base AT and enemy vulnerability = AT*(1+1) :. AT*2
Base AT and enemy resistance = AT*(1-0.5) :. AT*0.5
If you attack has a 2x against your opponent = AT*2
If you have a 2x attack and an enemy critical = AT*(2+2) :. AT*4
If you have a 2x attack and an enemy vulneability = AT*(2+1) :. AT*3
If you have a 2x attack and an enemy resistance = AT*(2-0.5) :. AT*1.5
The most you can get from this would be AT*5, this comes from the 3x modifier with enemy critical. Check out the 'Attacks and Actions' DEV sheet to find the first multiplier (0.5x upto 3.0x)
The only downside is that the main human characters Zatus scores are now 20.10.10 as opposed to the nicer looking 10.10.10. However as they were only doing 1HP of damage.... Yeah, they needed the boost and this needed fixing.
-
The other change is that Structures now have a seperate DF rating. We'll be looking into seperating other things as well so they more closley fit the Attributes and Abilities found in Characters.
-
A few minor things have been updated, mainly layout order and a few zatus tweeks to get things balanced.
INFILTRATE is now set as an ability, should be good for the Griiomreaoi campaign, where it attacks the Gweniver and the Invasion of the Terikesh base by Ragel's Ghost units :P
Can't recall if I mentioned, but we now have all 175 characters required for the final release. no more will be added unless they can replace an existing one with VERY GOOD REASONING.
----
http://www.xspacecowboyx.com/lurios/CAIX/data/IX cards.htm
for the new DEV sheets
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