CAIX Development

Name:
Location: Gawler Belt, SA, Australia

South Australian, involved in many subcultures, don't have enough free time and I drink way too much coke

Wednesday, June 28, 2006

UPDATES: 28 06 2006

Yet another preview.

This is mainly to show design progress. The somewhat complicated description in the text will be made better! Oh, and it's "Australian English" so expect some letters to be in odd places if you use a non EN_GB or EN_AU varient :P

Well, FF is looking SWEET! IE looks capable :
FF users will find transparency on images, so that wavy vine lines you see WILL show up behind
the menu buttions slightly and other areas of the page. I'm aiming to make it look like the whole thing will slide over itself if you squash it up.


On With The Show

clicky

Friday, June 23, 2006

UPDATES: 23 06 2006

CAO: This project is not dead!

Work has been concentrated on various designs for the Online site



There, a slight Preview for those not working on it. Still has some pixel flaws with images, but
its looking much nicer than what is was last month.

Not many changes with CAIX though, a few things had a little rebalancing.

I plan to scrap some areas of Terrain and apply ATTRIBUTES to them instead.

For example, attacking Metallic Terrain shoul have a d(0)r(1-4) spread at point of impact at a reduced AT score.

Attacking Botanical life or Flamable liquids should create fire that will spread d(0)r(1) every few rounds, anything caught in this would suffer AT-FIRE damage as well.

Its part of the whole tactics idea we wanted to expand upon during the end of the CA8 era.

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WEAPONS still need a lot done to them :\ ANd many more need to be added.

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I'm still undecided on how to add in Size and Space, i'm thinking this is too much for IX and should be pushed into the next project. Still, those wanting a more detailed and real experience (No Celestrial gods fighting in narrow corridoors :P) can apply house rules.

Simmilar thinking for Builds

The problem is ARMOR, since i've never liked the magical 1-size-fits-all type of armor in other games. It does make things easier though.

So, I may add it into the details, but not put it in for the Main Game Rules, instead it could be used for the Alternative Rule Sets.

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Who's up for some CA-1.0 play ?!?

One Rule set that will be revised is the quick-match from CA-1.0

For those that forget.

Each card had 3 values (AT, DF and SP) of roughly the same.

Each player picks up a card from a face-down deck and places it face-down in front of them

They then state which of the three values on their card they will use.

Higher value wins

Player with most wins out of the deck wins the game (duh!)

.....my we've gone far since 1999.

'Sept now we have more values and variety!

Look for CAIX-Quick Match when the game gets its final release sometime in the future :P