UPDATES: 17 09 2006
After much prompting, we have decided to use
Slashing, Piercing, Bludgeoning (Prompting from: All the d20 folks, :P)
Instead of the former
Slice, Pierce, Force.
While I still don't agree that "Bludgeoning" is a proper term for what is happening, it saves having to explain FORCE over and over. Also, this change will avoid confusion with ca8's SLICE attack.
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In case you have not yet guessed: The initial batch of weapons have now been added. 75 Different selections are now avaliable. We are lacking in the Projectiles area, Guns and such, so expect one of the early Addon packs to address this.
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Tech is now split into 4 levels. This allows a wider range of requirements because, well, why should the generic technician be able to decipher and use Ancient Alien Artifacts ?!?
Other Abilities will also be split where appropiate and corrosponding characters changed.
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Some new Ablities from the Weapon Change Overs are
CLIMB - Same as CLIMBER for Characters. Name for both to replace
KNOCKOUT - If enemy has 0 fatigue score, or you can attack on stealth, knocks them unconcious until you hit them again. Only works once per enemy.
X2 vs STRUCTURES - Weapon designed to attack structures, double attack when so.
REPEL - Knocks back 1 square, can potentially knock over edges
INSTALL - Weapon can be attached to Vehiacles and Structures
ETS ATACK - Can Aim above, into space. Used for planetary campaigns
LINE ATTACK - D0-RxL attack
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No major changes to website from now on, we have a nice scaling layout. Accessability on graphics will need a little work, but, you can't have everything.
Where possible, i'll link to a larger version.
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Signing off.
Slashing, Piercing, Bludgeoning (Prompting from: All the d20 folks, :P)
Instead of the former
Slice, Pierce, Force.
While I still don't agree that "Bludgeoning" is a proper term for what is happening, it saves having to explain FORCE over and over. Also, this change will avoid confusion with ca8's SLICE attack.
----
In case you have not yet guessed: The initial batch of weapons have now been added. 75 Different selections are now avaliable. We are lacking in the Projectiles area, Guns and such, so expect one of the early Addon packs to address this.
----
Tech is now split into 4 levels. This allows a wider range of requirements because, well, why should the generic technician be able to decipher and use Ancient Alien Artifacts ?!?
Other Abilities will also be split where appropiate and corrosponding characters changed.
----
Some new Ablities from the Weapon Change Overs are
CLIMB - Same as CLIMBER for Characters. Name for both to replace
KNOCKOUT - If enemy has 0 fatigue score, or you can attack on stealth, knocks them unconcious until you hit them again. Only works once per enemy.
X2 vs STRUCTURES - Weapon designed to attack structures, double attack when so.
REPEL - Knocks back 1 square, can potentially knock over edges
INSTALL - Weapon can be attached to Vehiacles and Structures
ETS ATACK - Can Aim above, into space. Used for planetary campaigns
LINE ATTACK - D0-RxL attack
----
No major changes to website from now on, we have a nice scaling layout. Accessability on graphics will need a little work, but, you can't have everything.
Where possible, i'll link to a larger version.
----
Signing off.